Unity gameplay development
Complete, maintainable gameplay systems—from player controllers and combat to progression, inventory, UI, and moment-to-moment game feel.
Capabilities
I can join a team around a focused gameplay problem or take a small game from systems planning through implementation, optimization, and release.
Complete, maintainable gameplay systems—from player controllers and combat to progression, inventory, UI, and moment-to-moment game feel.
Pathfinding, behavior logic, boss encounters, runtime generation, reusable tools, and data-driven architectures designed for iteration.
Matchmaking, shared game state, synchronized resources, construction, combat, and multiplayer objectives for competitive experiences.
Browser-based Unity experiences and cross-platform AR applications with plane detection, object placement, gesture input, and interactive 3D content.
Performance profiling, object pooling, device-conscious content, store-ready builds, in-app purchases, advertisements, and release support.
Working together
I begin by defining the player-facing outcome and technical constraints, then break the work into small testable systems. You get frequent playable builds and direct communication throughout development.
Tell me what you’re building ↗