Capabilities

From prototype logic
to a shippable build.

I can join a team around a focused gameplay problem or take a small game from systems planning through implementation, optimization, and release.

01

Unity gameplay development

UnityC#2D / 3D

Complete, maintainable gameplay systems—from player controllers and combat to progression, inventory, UI, and moment-to-moment game feel.

02

AI, NPCs & procedural systems

A*State machinesPCG

Pathfinding, behavior logic, boss encounters, runtime generation, reusable tools, and data-driven architectures designed for iteration.

03

Multiplayer game systems

Photon PUN 2SynchronizationLobbies

Matchmaking, shared game state, synchronized resources, construction, combat, and multiplayer objectives for competitive experiences.

04

WebGL & augmented reality

WebGLAR FoundationARCore / ARKit

Browser-based Unity experiences and cross-platform AR applications with plane detection, object placement, gesture input, and interactive 3D content.

05

Mobile shipping & optimization

AndroidIAPAds

Performance profiling, object pooling, device-conscious content, store-ready builds, in-app purchases, advertisements, and release support.

Working together

Clear scope. Visible progress. Playable milestones.

I begin by defining the player-facing outcome and technical constraints, then break the work into small testable systems. You get frequent playable builds and direct communication throughout development.

Tell me what you’re building ↗