View case study ↗3D Strategy GAME
Unity developer · Lahore, Pakistan
I’m Abdul Fahad Shahbaz—a gameplay programmer turning mechanics into responsive, maintainable experiences across mobile, multiplayer, WebGL, and AR.
Selected game collection
From procedural mazes and online strategy to AR learning and mobile platformers—each project is a focused study in how systems shape the player experience.
View case study ↗3D Strategy GAME
View case study ↗Augmented Reality APP
View case study ↗Game Development
What I bring to a build
01Player controllers, combat, progression, abilities, feedback, UI, and the tuning that makes every input feel intentional.
02AI, pathfinding, procedural generation, reusable tools, and modular C# architecture that stays practical as production grows.
03Photon multiplayer, Android, WebGL, AR Foundation, IAP, ads, profiling, optimization, and release support.
Based in LahoreThe developer behind the build
I’ve spent more than three years building and shipping Unity projects—turning design goals into maintainable code, profiling for real devices, and refining the details players notice immediately.
Inside the build
Practical breakdowns of the decisions behind procedural generation, multiplayer synchronization, and reusable gameplay architecture.
How I combined guaranteed-solvable procedural generation with an efficient AI opponent without making the race feel predetermined.
A practical breakdown of matchmaking, shared resources, construction, combat events, and a synchronized win condition in World War F.
How Hard Jumper uses data-driven level definitions to support procedural layouts, four biomes, progression, and multi-jump mechanics.
Have a mechanic, prototype, or full game in mind?